Throughout my project, I have experienced and learned various techniques with Maya like more in-depth features like the UV Texture Editor and Duplicate Special. When I was finished with the machine used in the project, I later found out an easier way of setting up Motion Paths and Ocean shader. Then it was rendered out in Maya (after numerous attempts) and later imported into After Effects. I later used After Effects for the HUD and results screen towards the end of the project and learned to use Timecode (though rather roughly).
List of scrapped ideas:
* I was originally going to include more detail to the machine, I scrapped it in favor of having the machine intentionally low-quality
* For the Course, I intended to have 3 more machines on the course, scrapped due to time constraints
* I intended to have more detail to the course, scrapped due to time constraints
*I was originally going to have sound for the animation, but was dropped due to time constraints.
To put it loosely, a good chunk of the project was scrapped due to time constraints.
Link to Video that was intended for the last post:
https://www.youtube.com/watch?v=cDa4s9PujEY
Link to rushed final project:
https://www.youtube.com/watch?v=cDa4s9PujEY
Environemt/Mechanical Animation
Thursday, March 13, 2014
Tuesday, March 4, 2014
Animate machine of flying flying through the course
I have completed the animated ship flying through the course, but I was unable to batch render the movie due to technical issues with Maya. Also, in this section of the project, I found out an easier way to utilize the Motion Key Path in Maya.
(UPDATE: 3/13/14) The problem has been resolved and fully rendered. Both the rendered video and the final video will be posted by my next due date.
(UPDATE: 3/13/14) The problem has been resolved and fully rendered. Both the rendered video and the final video will be posted by my next due date.
Thursday, February 27, 2014
Adding textures to machine and working on environment for machine
As I previously stated, I have already textured my machine, and with that out of the way I decided to use my environment from a side project entitle "Bramble.mb" Here is the enviroment in question:
Wednesday, February 19, 2014
Modeling basic exterior
As of this post I have just about completed modeling the machine and got a head-start on texturing the "high-quality" racing machine
Monday, February 3, 2014
Sketches of Machine
Outline
Environment/Mechanical
Project
Create basis of the
machine (7 days)
Due: Feb 3rd
1.
Watch Lynda: Modeling Vehicles in Maya (4hr)
2.
Sketch Top View (1hr)
3.
Sketch front or rear view (2hr)
4.
Sketch side view (2hr)
5.
Blog: Post images of sketches
Model basic exterior of the machine (5 days)
DUE Feb
21st
1.Watch Lynda: Modeling Vehicles in Maya (4hr)
2. Model machine (4hr)
3. Smooth out
Blog: First test images
Adding textures to machine and working on environment for machine (3
days)
DUE Feb
27th
Blog: Finishing touches of machine and
basis of environment
1. Watch
Lynda: Creating Textures and Shaders in Maya (3.5hr)
2. Texture
machine (1-2hr)
3. Watch
Lynda: Creating Game Environments in Maya and Photoshop (4hr)
4. Create
Game Environment (2hr)
Animate
machine of flying through the course (5 days)
DUE March 3rd
Blog: Rendered video of animated machine on course
1.
Set up motion path for machine (1hr)
2.
Add finishing touches on environment (1-2hr)
3.
Animate misc. details (1hr)
4.
Render animation (1-2hr)
Final touches and Final product (3 days)
DUE
March 13th
Blog: Rendered video of final product
1. Add finishing touches (1-2hr)
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